Videogame Release Date: August 24, 2011
Platform: PlayStation 3, XBox 360, Windows Vista / XP
Rating: Rating Pending (Based on the trailer, I would expect T or M)
Publisher: Warner Brothers
- Together, players and their friends will experience an epic, story-based adventure through vast Middle-earth to experience storylines and characters going beyond what has been seen in the feature films and previous games.
- The Lord of the Rings: War in the North is the first The Lord of the Rings game to embrace realistic combat as Tolkien depicted it, authentically derived from The Lord of the Rings lore and delivering on action RPG principles.
- Social play is redefined through groundbreaking online, interdependent co-op gameplay which enables three different gamers to play as a complementary group where individual skills enhance the success of each individual and the team as a whole.
- Players choose from three playable races: Human, Elf or Dwarf. Extensive customization allows for meaningful and rewarding RPG gameplay including established loot and reward systems.
- Special missions consist of defensive positioning and group raids for up to 3 players, built especially for co-op challenges and not tied to the story.
From EA and Spicy Horse, Alice: Madness Returns updates their story of Alice in Wonderland with a twisted and mentally ill Alice, 11 years after the original game, American McGee’s Alice.
Based solely on this trailer the images are dark and disturbing, and this game is definitely not for kids seeking out Disney fun and images. It’s also far more gruesome than Tim Burton’s movie, with blood, gore and violence aplenty. That said, for the appropriate player, the graphics are fantastic and true to the American McGee image of Alice in Wonderland.
Release date: June 14, 2011
Platform: Playstation3, XBox 360 and PC
Platform: PlayStation 3, Xbox 360
Release date: Xbox 360 ~ available now; PS3 ~ available on September 1, 2011
Rated: Everyone, 10+
Interesting fact: The newest project from renowned game designer Tetsuya Mizuguchi, it features a customized soundtrack that is scored by Mizuguchi’s band The Genki Rockets. The music was made specifically for the game and adapts as your experience progresses.
From Ubisoft and Q?, we have Child of Eden, a visually stunning game rail shooter game. More detailed game info from Gamespot.com on June 14, 2011:
It takes place centuries into the future, when mankind has ventured deep into space, and the internet has become a vault for human knowledge known as Eden. Deep within this system are the memories of the first child born in space, called Lumi; the trouble is that she’s under attack from a virus, so it’s your job to fend off the invasion. If you successfully “purify” the parasites, you awaken more of Lumi’s memories, and images of this young girl are used to great emotional effect as you come closer to waking her from her slumber.
Child of Eden is an on-rails shooter infused with some simple rhythm action elements. An onscreen cursor is used to attack enemies; blue for lock-on and pink for rapid-fire. The idea is to use the blue lock-on fire mode to highlight up to eight enemies at a time (known as an octa-lock) and then use the rapid-fire mode to shoot down enemy projectiles, as well as certain enemies (who are always coloured pink). Extra points are awarded for firing an octa-lock in time with the music, with “good” and “perfect” messages appearing onscreen to let you know when you’re doing it correctly. Finally, euphoria (a screen-clearing bomb, essentially) can be used to clear the screen of enemies if things become too hectic.